Digital education trainings
We organize trainings in our offices and also via official catalogs (CECP, FOCEF, IFPC, etc). We have grouped everything in the following table and the links for registration or official catalogs are in the first column on the left.
Between teachers motivated to enrich their practices
Setting up playful activities to be done in class
Useful resources, activities and turnkey modules
We offer post-training support to help you implement the digital transition in your classroom or school.
Support after training
Even if our trainings are accessible to beginners, integrating innovative themes and methods into your classroom can be a challenge. To allow each of you to really put into practice what you have learned after the training, CodeNPlay will also offer you after each training:
free access to our pedagogical scenarios (about 20 hours of activities per module) and to our community of teachers
possibilities to borrow material the first year (limited to the first ones, according to the available stocks), before the acquisition on own funds of the school or the obtaining of subsidies
support during the first year (launch session, online support and follow-up throughout the year, feedback session)
Discover an example
"The CodeNPlay training allowed me to believe in my abilities to teach programming, and to feel supported by this new challenge!"
Ms. Perle (Bac 3 student)
You wish to integrate one or more of our modules in a real school project (>3 interested teachers)?
CodeNPlay offers you to collaborate in obtaining "Chèques Sciences" funding, delivered by Innoviris for the implementation of scientific innovation projects in schools. Based on a typical CodeNPlay project, the objective will be to integrate digital education in your school, through the training of one of our modules and the support of your educational team during one year. The funds will also allow the investment in small computer equipment (educational robots, laptops ...) that will remain the property of the school at the end of the project.
Terms and conditions:
Management and >3 teachers interested and involved in the project
School in the Brussels region (NL or FR)
Funding limited to 3000 € outside ZRU, and 5000 € in ZRU
Introduction to computer thinking with Ozobot (Cycle 3 and 4)
Creation of a video game with Scratch (Cycle 3 and 4)
Robotics for mathematics (Cycle 4 only)