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Help in setting up a digital project in the classroom

Support after the training

Even if our trainings are accessible to beginners, integrating innovative themes and methods into your classroom can be a challenge. To allow each of you to really put into practice what you have learned after the training, CodeNPlay will also offer you after each training:

 

  • free access to our pedagogical scenarios (about 20 hours of activities per module) and to our community of teachers

  • possibilities to borrow material the first year (limited to the first ones, according to the available stocks), before the acquisition on own funds of the school or the obtaining of subsidies

  • support during the first year (launch session, online support and follow-up throughout the year, feedback session)

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Discover an example
activity sheet:

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"The CodeNPlay training allowed me to believe in my abilities to teach programming, and to feel supported by this new challenge!"
Ms. Perle (Bac 3 student)

You wish to integrate one or more of our modules in a real school project (>3 interested teachers)?

 

CodeNPlay offers you to collaborate in obtaining "Chèques Sciences" funding, delivered by Innoviris for the implementation of scientific innovation projects in schools. Based on a typical CodeNPlay project, the objective will be to integrate digital education in your school, through the training of one of our modules and the support of your educational team during one year. The funds will also allow the investment in small computer equipment (educational robots, laptops ...) that will remain the property of the school at the end of the project.

 

Terms and conditions:

  1. Management and >3 teachers interested and involved in the project

  2. School in the Brussels region (NL or FR)

  3. Funding limited to 3000 € outside ZRU, and 5000 € in ZRU

 

Proposed modules:

  1. Introduction to computer thinking with Ozobot (Cycle 3 and 4)

  2. Creation of a video game with Scratch (Cycle 3 and 4)

  3. Robotics for mathematics (Cycle 4 only)

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For the municipal network, discover our training courses in the catalog of the CECP.

They can be found on pages 33 to 38.

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We offer training in the catalog of the IFC, Check them out here:

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Computational thinking with Ozobot

Learn how to introduce your students to computer thinking with Ozobot. A playful and accessible approach to allow them to become digital actors!

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Creative programming with Scratch and Code.org

Short online training module to discover how to introduce children to creative programming.

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Robotics at the service of mathematics! (LEGO)

Learn the entire CEB math curriculum through a robotics project? It is possible! A fun approach to motivate students through problem solving.